Shrimp Shot
Action: 1
Resources: Upcasting
Type: Ray (Line)
Attack: Light
Damage: D4 blunt
Hold
You summon the spectral claw of the Shrimp that wraps around your arm. When you hold the ability the damage die of it goes up, D6, D8, D10, D12 then finally a D20. Additionally every action you spend holding shrimp shot increases the range of your line by 1/4 your range. You spend an action to start the Shrimp Shot and will have to use an action to fire it. The amount of damage Shrimp Shot dose is an amount of damage die equal to the resources poured into it + your casting modifier.