Not Done
Requires: 100 Diplomacy
When your team’s turn is abruptly ended you can roll an opposing Diplomacy check against the opponent with the highest Diplomacy. If you win your team keeps its turn. This isn’t an action.
Requires: 100 Diplomacy
When your team’s turn is abruptly ended you can roll an opposing Diplomacy check against the opponent with the highest Diplomacy. If you win your team keeps its turn. This isn’t an action.