Tremor

Actions: 1
Resources: 3
Target: Range
Size: Sphere
Attack: Physical
Shatterable

You cause the ground to Tremor. When you first use this power you attack the target's PAC on an indirect hit they are fine on a direct hit they fail prone. Any space that has Tremor on it causes characters to be Slowed Inside it’s area this counts as an environmental conditionWhen someone first enters a tremored area or starts their turn in one they must do an Athletics save or fall Prone.

You can add additional resources to this ability, upcasting it to add size to the sphere range.