Magic Weapon
Requires: 40 Arcana
When choosing this perk you get access to the elemental weapons upgrade table for your armaments.
Fire Weapon deals Fire damage. Armament Cost: 1
Ice: Weapon deals ice damage. Armament Cost: 1
Lightning: Weapon deals Lightning damage. Armament Cost: 1
Poison: Weapon deals poison damage Armament Cost: 2
Burning Strike: When you deal Fire damage you can either cause the burned condition if you spend an extra action on a direct hit, or spend an action to do no damage and try to achieve the burned condition on a direct hit. Armament Cost: 3
Freezing Strike: When you deal ice damage you can either cause the restrained condition if you spend an extra action on a direct hit, or spend an action to do no damage and try to achieve the restrained condition on a direct hit. Armament Cost: 3
Shocking Strike: When you deal Lightning damage you can either cause the paralyzed condition if you spend an extra action on a direct hit, or spend an action to do no damage and try to achieve the paralyzed condition on a direct hit. Armament Cost: 3
Singing Blade: Spend an action to make your weapon sing; this will attack the opponent's MAC for the rest of the round. Armament Cost: 3
Elemental Burst: You cause the elements in your weapon to burst, rolling your main damage die 3 times, damaging the target of your attack as well as anyone else within a 3 space sphere around them. After doing so you must spend an action to recharge your weapon. Armament Cost: 5