Firearms
Requires: 70 Athletics
When choosing the Firearm Perk you get access to the Firearms table to build your weapons. You can replace one or more of your 3 weapons with a gun; a gun gets special properties to start. The changes guns have are: they count as ranged attacks starting within your range, and can’t be dodge or clashed. Firearms can have any normal weapon upgrade but also have a list of their own.
Shoot: Gives you an extra die when you use unload. Can be taken 4 times. Armament Cost: 1
Grappling Hook: As an action you can make a shot and pull yourself towards it, giving opportunity if moving away from a target. Alternatively, you can make a shot and try to pull someone in towards you, forcing them to make an Athletics save. Armament Cost: 2
Explosive Round: Your shot counts as an AOE hitting your target and doing damage to everyone in a space sphere around your shoot. Armament Cost: 3
Super Range: Your weapon now can attack within 10 times your range. Armament Cost: 5
Unload: You unload your whole round into a target, rolling your damage die 6 times. After making an unloaded shoot you must spend an action to reload your gun before it can be used again. Armament Cost: 5