Earthquake

Requires: Illuminate
Actions:
1
Resources: 10
Target: Emitter
Size: Range
Attack: Physical
Damage:
Celestial Blunt
Shatterable

Your steps cause Earthquakes everywhere within your range starts to tremor when you first use this power roll against everyone's PAC on a direct hit they fall Prone & dazed on an indirect hit they are fine.
Everyone within your range is Slowed, This counts as an environmental condition, this Illuminate also deals damage dealing an amount of d6s equal to your modifier +your power Modifier every round, with object breaker when you first use the power and the start of every round roll an attack against everyone's PAC. Every action someone spends within your Illuminate causes them to take your Casting modifier of damage doubled if they are prone.