
Using the gifts from your god to achieve Divine power
Divine
How Divine Works
This special skill is all about using the powers your god gives you to fight your enemies, support your allies, or in any situation that can help. Which champion you are is the most important aspect to your character. Choosing to not be a champion is just as important.
Divine is light given to you by either a god or god-like being, or you yourself reaching divine and connecting to your light.
Powers use Divine Light, your intentions, and your body to use. Champions are seen as good for the environment because they expel more light than was in the environment in the first place
What Divine gives you
When you first invest in the Divine skill you gain 10 lumens as your resource for your powers & you gain the Mark Ability from your god. You gain a power for every modifier you have in Divine and five more lumens.
Using Powers
Powers come naturally to Champions, while it might help to wave your hand nothing is needed to use powers it’s the same as breathing for the average champion. Power’s that can be upcasted can only be upcasted as much as your divine modifier before you start to deal damage to yourself; powers that just have a large lumen cost but can’t be upcasted don’t hurt you (Check Resources Rules).
Sometimes a Champion isn’t that skilled with their powers, and has a problem with using their second source of light. You can choose to give your champion a negative perk that effects how they use their powers.
Broken
You don’t have Lumens, your body is not meant for Divine Light. Every time you use your powers it’s as if you are over exerting yourself, always taking damage.
Outburst
Your powers are heavily tied to your emotions; when you feel one strongly your powers might manifest in small amounts around you. Each emotion has an outburst; when one happens it's a free use of a 10 Lumen upcast of that power. The outburst doesn't discriminate and can be deadly to you, your allies and your enemies. Assign each emotion your character feels strongly with a power; you don’t need to have the power unlocked at that point to use it in an outburst.
Caster
With this negative perk your champion must used one of the three ways a mage would cast spells to perform their powers. Channeling, Somatic or Verbal
Random
Your Light is weak; it interferes with the Light your God gave you, which causes your powers to act randomly. Place each power on your gods ability list, besides Illuminate and embrace light on a die; when you use a power you have unlocked no matter what you must roll a die. On a crit fail a random power will happen instead.
Illuminate & Embrace Light
Each champion has the ability to activate two powerful abilities, Illuminate & Embrace light. Each of these abilities requires a perk to use the power.
Illuminate
Requires: 100 Divine
You have an understanding of the light inside you, given to you by your god and providing access to a special power on your champion power list. (this power does not contribute to your total number of known powers).
Illuminate is when you use the light inside of you to temporarily burn the environment around you. Illuminates are powerful and can only be used by champions.
Between every rest, everytime you reuse illuminate, the lumen cost doubles indefinitely (20 lumens on the second use, 40 on the third, 80 on the fourth, and so forth).
Embrace Light
Requires: 120 Divine
The light your god has given you has merged with your own; it can’t be taken from you anymore. You have become beyond what a champion is, making the light completely your own. This gives you access to a special power on your Champion Power List (this power does not contribute to your total number of known powers). You don’t count as a champion anymore, allowing your god to choose another. This might also be your first steps as a Titan. Between every rest, everytime you reuse Embrace Light, the lumen cost doubles indefinitely (20 lumens on the second use, 40 on the third, 80 on the fourth, and so forth).