Astral Feathers

Actions: 1
Resources: 1
Target: Base
Attack: Light
Damage: D6 Stab
Shatterable 
During your action you can summon as many Feathers as you’d like each coasting one Resource. They rest against your back and can move anywhere within range around you. On an action you can cause all of your feathers to move than attack. You do one attack roll and damage roll for each feather. Each Feather does a d6 of damage. 

When you make a martial attack you can cause your feathers to attack with you by spending three resources.

Your feathers can clash and clash, but if you lose the clash you don’t take damage but you’re feathers are destroyed. 

Feather Swarm

Focus

An Upgrade that can be taken to your feathers.

You can cause your feathers to stay within an area, the sphere size is equal to the amount of feathers you have summoned. You still make a Light attack, when first activating the sphere causing everyone to take your feather damage die of damage. This effect lingers causing your casting modifier of damage depending on if the attack was direct or indirect.

Feather Protection

An Upgrade that can be taken to your feathers.

While you have your feathers summoned you can make the Feathers take the Protect reaction sacrificing three of them.

Astral Wings

An Upgrade that can be taken to your feathers.

When you summon your feathers they now rest on your back like wings allowing you to fly, as long as you still have three on your back you can keep flying even when attacking. 

Astral Armour

An Upgrade that can be taken to your feathers.

Now when your feathers rest against you not only do they provide you within wings they give you armour health as well, when the feathers are resting on you gain 10 armour health for every feather. When they are attacking the armour health isn’t on you. If a feather is destroyed you lose that percentage of armour health.