Air Manipulation
Actions: 1
Resources: 3
Type: Ray
Hold
Air manipulation allows you to move the very air around you, as well as any gases. You can move the wind in any direction or have the wind spin around - whatever you like.
You can choose to move the air in a cone, line or sphere. The benefit of Air manipulation is that with a Ray ability you can choose the start of that ray to be anywhere within your range.
Make a physical attack; anyone you directly hit is pushed back like a shove based on the size of the air manipulation on an indirect they only move half the amount. You can choose what direction is the start vs the end.
When Air Manipulation is held no one can pass through it if the physical attack counts as a direct and emitter attacks must beat your physical attack roll to pass. Every action in the Air Manipulation pushes you back two spaces or just one on an indirect. If an emitter attack is going with the direction of the wind it adds an extra d6 for every two spaces it moves.